Battlefield V system Requirements Announced

Earlier this year, the incorrect Battlefield V system requirements emerged online, but now developer DICE has shared the official system requirements for the WW2 FPS shooter. Posted on Reddit, the system requirements include Minimum and Recommended, as well as DirectX ray tracing (DXR), which requires extra RAM and RTX card.

Battlefield V system Requirements Announced

Battlefield V Minimum System Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel Core i5-6600K 3.5GHz or AMD FX-8350 4.0 GHz
  • RAM: 8 GB System Memory
  • GPU RAM: 2 GB Video Memory
  • GPU: GeForce GTX 660 or Radeon HD 7850 2GB
  • HDD: 50GB Available Hard Drive Space
  • API: DirectX 11

Battlefield V Recommended System Requirements

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-4790 3.6GHz or AMD Ryzen 3 1300X 3.5 GHz
  • RAM: 12 GB System Memory
  • GPU RAM: 6 GB Video Memory
  • GPU: GeForce GTX 1060 6 GB or Radeon RX 580 8 GB
  • HDD: 50GB Available Hard Drive Space
  • API: DirectX 11.1

Battlefield V Ray-Tracing RTX System Requirements

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-8700 3.2 GHz or AMD Ryzen 7 2700 3.2 GHz
  • RAM: 16 GB System Memory
  • GPU RAM: 8 GB Video Memory
  • GPU: GeForce RTX 2070
  • HDD: 50GB Available Hard Drive Space
  • API: DirectX 12

The recommended RAM requirement for Battlefield V has reduced from 16GB to 12GB, while the recommended AMD GPU has increased from a 4GB RX 480 up to an 8GB RX 580. It seems Battlefield V is happy to eat up more than 4GB video memory.

Since the BFV PC beta, there are a few small modifications. Notably, a more sturdy AMD FX-8350 processor is now required to run Battlefield V, rather than an FX-6350. This brings the AMD specifications more in line with the minimum Intel CPU for Battlefield 5, the core i5-6600K. The 6600K is still better in terms of performance though, while the recommended Intel i7-4790 is far more capable than the recommend AMD Ryzen 3 1300X processor.

Finally, those fascinating system requirements for raytracing in Battlefield V. Raytracing, or DXR (DirectX Raytracing), is the main feature of Nvidia’s new GeForce RTX 20 Series GPUs. Battlefield V is the first game to support RTX raytracing.

undoubtedly, we are going to need a damned fast PC to enable ray-tracing in Battlefield V. The minimum GPU you can use for raytracing is the Nvidia GeForce RTX 2070, which is worth around $600. Right now there is no AMD GPU that support raytracing technology.

That massive GPU will need to be matched with the high-end Intel Core i7-8700 hexa-core CPU or an AMD Ryzen 7 2700 Octa-core, as well as 16GB DDR4 RAM and a Windows 10 installation for DX12 effects.

Red Dead Redemption 2 on PC

All of us were eagerly waiting to see when that when does it comes to news about Rockstar’s Red Dead Redemption 2 coming to PC. This feels natural, after the long, year-plus wait for GTA 5. The Red Dead sequel has now launched on consoles, and it’s looking less and less hopeful that we could hear anything official about Red Dead Redemption 2 on PC in 2018.

Red Dead Redemption 2 on PC

The Red Dead Redemption 2 companion app, which is now available to download on Android, and iOS. Shortly after launch, the game’s companion app was apparently extracted for data, and that data strongly points towards Red Dead Redemption 2’s eventual release on PC. The app has unintentionally dropped a few hints about a possible PC version.

The Red Dead Redemption 2 companion app allows players to view the map and track Arthur’s core stats. Buried within its files are indicating to PC as one of the game’s platforms.

The lines of code, spotted by Rockstar Intel, it read, “PARAM_companionAutoConnectIpPC” and “CommandIsPcVersion(void) 000000000166A12C.

Rockstar is yet to officially declare the game for PC, and this could be the first official sign that a PC port is under construction. That said, this is not the first time we’re hearing about the PC version.

Appearance on LinkedIn and on a retailer site

A LinkedIn profile page of a Rockstar developer earlier verified the existence of the PC version, before it was deleted. And now there’s also the retailer listing, which implies the PC version is due for release next year.

Red Dead Redemption on PC

An unidentified Rockstar employee’s LinkedIn profile used to list Red Dead Redemption 2 as coming to PC before it was replaced. Before the leak above, this was the closest thing to a smoking gun on Red Dead Redemption 2 coming to PC so far. Then again, it could just be a mistake.

When asked about the possibility of Red Dead Redemption 2 coming to PC last year, Take-Two CEO Strauss Zelnick only had this to say. “Any updates about any of our titles will come from our labels.”

Furthermore, on the rumors, a listing appeared for a PC version of the game on the Dutch retailer Media Markt. It was later revealed, though, that it’s just a placeholder. It’s hard not to admire their optimism.

However, the first Red Dead Redemption never made its way to PC, Rockstar’s former game, GTA 5, has. In fact, PC is one of the biggest earners for parent company Take-Two, and the game continues to constantly hold a spot in Steam’s top ten list. It’s a given we’re going to get a PC version of Red Dead Redemption 2, but the question is when.

As for VR, the files also hold evidence of Oculus, but curiously not Vive or Steam VR. This could end up being a simple VR implementation, which may work well with the game’s first-person perspective.


Also, Check out DigitalFoundry’s analysis about Red Dead Redemption 2: What Could A PC Version Deliver?

Fallout 76 System Requirements Announced

Just a few days apart from the Fallout 76 beta test running live on PC. With progress from the beta carrying over to the main release on November 14th, next Tuesday is definitely a soft launch for Fallout 76. Before you drop down the cash for a Fallout 76 pre-order though. Bethesda‘s Fallout 76 System Requirements Announced, and it’s quite a change from Fallout 4.

Fallout 76 System Requirements Announced

Fallout 76 Minimum System Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel Core i7-4790 3.6 GHz or AMD Ryzen 3 1300X 3.5 GHz
  • RAM: 8 GB System Memory
  • GPU RAM: 2 GB Video Memory
  • GPU: GeForce GTX 780 or Radeon R9 285
  • DX: DirectX 11
  • HDD: 60 GB Available Hard Drive Space

Similar to all Bethesda Game Studios titles, Fallout 76 works on an advanced version of the Creation Engine. It is the same engine used for Fallout 4. However, Bethesda declares it’s been heavily remodeled with new lighting models, better terrain mapping, and improved rendering processes. This transmutes to 16x the detail of Fallout 4, supposedly.

The Creation Engine enhancements mean a fairly large rise in the system specs for Fallout 76 as compared to Fallout 4. The recommended requirements for Fallout 4 are now the minimum specification for Fallout 76.

Fallout 76 Recommended System Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel Core i7-4790 3.6 GHz or AMD Ryzen 5 1500X 3.5 GHz
  • RAM: 8 GB System Memory
  • GPU RAM: 4GB Video Memory
  • GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 290X
  • DX: DirectX 11
  • HDD: 60 GB Available Hard Drive Space

Besides that, the initial thing that comes to mind in terms of the Fallout 76 PC system requirements is the minimum and recommended CPUs. Those are the Intel Core i7-4790 and the AMD Ryzen 3 1300X has risen up to a Rysen 5 1500X. The Core i7-4790 is at around the same in case of performance level as the Ryzen 1500X, and it is much faster than a Ryzen 3 1300X. Therefore, we can fairly assume, this can only mean the actual minimum spec Intel CPU should be much lower. Something like a Core i5-4570 should be able to run Fallout 76 just fine as its gaming performance is on par with AMD’s budget processor.

Aside from the CPUs, Fallout 76’s requirement for RAM stays the same from 3-7 GB, the hard drive space required is 60-85 GB. Also, there is a minor boost to the graphics cards required to run Fallout 76 at 1080p resolution with steady frame rates. Earlier, Fallout 4 would easily run on a GTX 780, but now you’ll need a GeForce GTX 970 or AMD Radeon R9 290X. It is not a major change, but Fallout 76 is clearly a game that’s going to serve from having at least 4GB VRAM available.

US Congress Considers circumvention of DRM legal

Digital rights management (DRM) projects are not leaving anytime soon. But your right to prevent these mechanisms in certain circumstances is being affixed to copyright law in the US. This dramatically grows consumer protections when it comes to repairing and maintaining the original functionality of an owner of electronic devices.

The Acting Register recommended a new exemption allowing for the circumvention of TPMs. Restricting access to the firmware that controls smartphones and home appliances and home systems. For the purposes of diagnosis, maintenance, or repair, the document states.

US Congress Considers circumvention of DRM legal

Furthermore, the Library of Congress and the US Copyright Office described the new set of exemptions to the Digital Millennium Copyright Act (DMCA). It is a “final rule” document (PDF) spanning 85 pages. In it are some new protections that legally allow consumers and repair shops to hack the firmware. Firmware on devices like smartphones, tablets, smart TVs, mobile computing devices, and several other gadgets. Where technological protection measures (TPMs, but not the same as a Trusted Platform Module) stand between the consumer and a functioning product.

When required, the new rules give consumers the right to bypass DRM and TPM. In general for “the maintenance of a device or system. In order to make it work in accordance with its original specifications.” It also protects consumers when breaking DRM is required to repair a device.

However, it doesn’t mean that it’s now lawful to circumvent DRM in order to access other copyrighted products. In other words, this isn’t the US Congress calling out DRM as wrong and giving consumers a legal pass to do whatever they want with the protected content.

There’s also a section on video games that cover situations. When the copyright owner or its authorized representative has halted to provide access to an external computer server. Necessary to facilitate an authentication process to enable gameplay.

However, the exceptions are broad and even covers computer programs. Where the circumvention is undertaken on a lawfully acquired device or machine on which the computer program operates. Or is undertaken on a computer, computer system, or computer network on which the program operates. With the authorization of the owner or operator of such computer, computer system, or computer network, solely for the purpose of good-faith security research and does not violate any applicable law, including without limitation the Computer Fraud and Abuse Act of 1986.”

Also, In such cases, a new exception allows for “copying and modification of the computer program to restore access to the game for personal, local gameplay on a personal computer or video game console.”

How this all works practically, it is to be seen. As Motherboard notes, there’s nothing (yet) stopping manufacturers from being particularly devious with anti-repair mechanisms. For example,  into the MacBook Pro that stops the systems from functioning when it’s been opened and repaired by someone who is not authorized to do so. The mechanism relies on embedded software that dials into Apple’s servers to verify an authorized repair.

These exceptions seem to say that users would be able to prevent the embedded software in that example. Predestinately, having permission and the ability to do something doesn’t always go hand-in-hand.

“Getting an exemption to reset the device is pretty different from having access to the firmware to actually do that,” Nathan Proctor, head of US PIRG’s right to repair campaign, told Motherboard.

That is true, but this is still an overall win for consumers, and a needed step in the right direction.

RTX 2070 Benchmark Leaked

The Time Spy benchmark is designed for testing DirectX 12 performance. The rig consist of GeForce RTX 2070 and an Intel Core i7-8700K CPU clocked at 3.7 GHz. In the benchmark results, the GeForce RTX 2070 has a boost clock speed of 1950 MHz, compared to 1710 MHz on the Founders Edition RTX 2070.

This first Nvidia GeForce RTX 2070 is leaked on a 3DMark benchmark run. It was discovered by Twitter user TUM APISAK. The only 3DMark Time Spy benchmark is done using a custom Zotac graphics card with almost exactly the same specs as the reference RTX 2070 model.

As for the results, the Zotac RTX 2070 GPU clocks in with a score of 8,151, making it somewhat faster than the previous generation GeForce GTX 1080 (~7500). Regarding the overclock at play here, the RTX 2070 looks to be approximately equal to the GTX 1080, or maybe a little faster.

GeForce RTX 2080 Ti GeForce RTX 2080 GeForce RTX 2070
GPU Architecture Turing Turing Turing
GPU TU102-300A-A1 TU104-400A-A1 TU106
Process Node 12nm NFF 12nm NFF 12nm NFF
CUDA Cores 4352 2944 2305
Tensor Cores 544 368 288
Core Clock 1350 MHz 1515 MHz 1410 MHz
Boost Clock 1545 MHz 1800 MHz 1620 MHz
RTX-OPS 10 Giga Rays/s 8 Giga Rays/s 6 Giga Rays/s
Memory Speed 14 GHz 14 GHz 14 GHz
Memory Interface 352-bit 256-bit 256-bit
Memory Bandwidth 616GB/s 448GB/s 448GB/s
TDP 285W 215W 185W
Power Input 2x 8-pin 1x 6-pin & 1x 8-pin 1x 8-pin
Founders Price $1199 $799 $599
Normal Price $999 $699 $499

In sessions of the GeForce RTX 2080 and GeForce RTX 2080 Ti, the benchmarker has previously tested those GPUs and scored 9,266 and 10,850 individually.

It’s a nice excursion for the GeForce RTX 2070, although only one benchmark on which to gauge this performance. The one wrinkle, of course, is the price. A GeForce RTX 2070 pre-order is going cost you roughly as much as a GeForce GTX 1080 Ti right now, and yet its benchmark performance comes in at around the same level as a GeForce GTX 1080.

The GeForce RTX 2070 is expected to launch worldwide from October 17th. As it currently stands it will be the cheapest available graphics card that supports real-time ray tracing.

System Requirements for Thronebreaker: The Witcher Tales

From the creators of The Witcher 3: Wild Hunt comes to a brand new tale set in the brutal and twisted universe of witcher Geralt of Rivia. System Requirements for Thronebreaker: The Witcher TalesThe world stands on the verge of chaos, as the tensions between the power-hungry Nilfgaardian Empire and proud Northern Realms grow. Facing an imminent invasion, Meve — war-veteran Queen of Lyria and Rivia — is forced to once again enter the warpath, and set out on a dark journey of destruction and revenge. Here are the System Requirements for Thronebreaker: The Witcher Tales.

The system requirements for Thronebreaker: The Witcher Tales have chopped and changed over the last few months. With the October 23rd launch coming, CD Projekt RED has concluded on the system specs. First set to be included with Gwent: The Witcher Card Game, Thronebreaker: The Witcher Tales has spiraled into its own 30-hour long gameplay, interchanging traditional combat for card battling. At first look, Thronebreaker looks like an RPG that should be playable on just about any system, but let’s see how that goes…

Thronebreaker: The Witcher Tales Minimum System Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel Celeron G1820 2.7 GHz or AMD APU A4-7300 3.7 GHz
  • RAM: 4 GB System Memory
  • GPU RAM: 1 GB Video Memory
  • GPU: GeForce GT 730 or Radeon R7 240
  • DX: DirectX 11
  • HDD: 15 GB Available Hard Drive Space

Thronebreaker: The Witcher Tales Recommended System Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel Core i3-6100 3.7 GHz or AMD FX-6300 3.5 GHz
  • RAM: 4 GB System Memory
  • GPU RAM: 2 GB Video Memory
  • GPU: Nvidia GeForce GTX 660 or AMD Radeon R7 265
  • DX: DirectX 11
  • HDD: 15 GB Available Hard Drive Space

In short, Thronebreaker is the perfect game for gamers who struggle to run the mighty The Witcher 3. It’s absolute laptop grain. The sort of game you can play on near about any system and be sure it’ll run. Even if you’re going with near the minimum requirements for Thronebreaker: The Witcher Tales, the turn-based Gwent gameplay has a steady frame rate isn’t massively significant.

What this means for anyone with an actual, modern gaming PC, is, unsurprisingly, you’re going to be able to run Thronebreaker without any trouble. Probably you can play it at 4k 60 fps.

Shadow of The Tomb Raider System Requirements

The official requirements are quite similar to some of the predicted specifications. Now, we have the official Shadow of The Tomb Raider system requirements. Over the past few weeks, we have seen some interesting system performance results for Shadow of The Tomb Raider on the new Nvidia RTX 20 Series. But we now we have the official Shadow of The Tomb Raider System Requirements. So let’s see how well does Shadow Of The Tomb Raider perform on your PC.

Shadow of the Tomb Raider

Minimum System Requirements

  • OS: Windows 7 64 bit
  • CPU: Intel Core i3-3220 or AMD FX 4300
  • RAM: 8 GB System Memory
  • GPU RAM: 2GB Video Memory
  • GPU: GeForce GTX 660 / GeForce GTX 1050 or Radeon HD 7770 / Radeon R9 380
  • DX: DirectX 11
  • HD: 40GB

Besides that, the minimum system requirements are quite comparable to the last 2016 part of Tomb Raider as well. Therefore, in short, “if your PC can run the previous Tomb Raider game then you will be able to play Shadow of The Tomb Raider” because you will meet the official minimum system requirements as well. That is a good news.

Recommended System Requirements

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-4770K 3.4GHz or AMD Ryzen 5 1600 3.2GHz
  • RAM: 16 GB System Memory
  • GPU RAM: 6GB Video Memory
  • GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 480 8GB
  • DX: DirectX 12
  • HD: 40GB

So these are the Shadow of The Tomb Raider recommended system requirements. It is a step ahead from the previous Rise of the Tomb Raider specifications, which released at the beginning of 2016. So if your PC could easily play Shadow of the tomb raider’s forerunner on high graphics settings then you will likely have little problem playing this year’s Shadow of The Tomb Raider game at 1080p on high. The significant difference in requirements here is the recommended RAM. You are going to need a 16GB system memory. However, we all know that during the last couple of years system memory has jumped up in price by quite a margin. Therefore, this might be a difficult one for a lot of people, hoping to get a comfortable frame rate at 1080p on high graphics settings.

Looking over these specs and considering performance from the previous title and we predicted what the requirements would be for Shadow or the Tomb Raider on Ultra settings. Therefore, we showed you the Ultra System Requirements as well.

Ultra System Requirements

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-6700K 4.0GHz or AMD Ryzen 5 2600 3.4GHz
  • RAM: 16 GB System Memory
  • GPU RAM: 6GB Video Memory
  • GPU: Nvidia GeForce GTX 1070 8GB or AMD Radeon RX Vega 56 8GB
  • DX: DirectX 12
  • HD: 40GB

Those Ultra requirements for Shadow of the Tomb Raider can get your PC performing very conveniently with most of the settings turned up to max at 1080p. This set of hardware is also a good specification for resolution of 1440p on Shadow of the Tomb Raider gameplay. Therefore, those people who like to play on a larger monitor size at high or above graphics settings, they will probably find the Ultra specification a very nice graphical experience.

Game Engine

Shadow of Tomb Raider will run on the Dawn Engine. It is Eidos Montreal‘s Tomb Raider graphics engine. They also use it for their Deus Ex games.

Story and Gameplay

Shadow of The Tomb Raider is the 12th Tomb Raider chapter with action and adventure, 3rd person game filled with puzzles. The story starts just two months after The Rise of the Tomb Raider’s end. Lara will head to the South American city of Paititi to try and stop a Mayan apocalypse that she could be the cause of.

The game is set to release on September 14th on PC, Xbox One and PS4. However, Eidos Montreal began development of Shadow of The Tomb Raider back in 2015.

New NVIDIA RTX 2080Ti, 2080 and 2070

Galax RTX 2080

6 Consoles Which Got Cancelled

As it stands, the console war is between only two parties Sony and Microsoft. Nintendo is off doing their own thing and the PC masters need not quarrel with these console makers. However, there were a few potential players from across the console generations hoping to break into the market and take a slice of it. And work their way to the top of course, but none of them succeeded. Well because none of them actually got released. There were some attempts by some well-known manufacturers as well as a few new companies trying to break into the console market. Either way, I think you were not aware of any of them. Here are the 6 Consoles Which Got Cancelled.

6. The Atari Mirai

The unreleased Atari Mirai is definitely the most mysterious one on this list. Mainly because nobody knows a thing about it, at least there’s nothing that’s been really nailed down. However, there were two schools of thought on what this console actually was.

The first being an Atari-branded SNK Neo Geo.

Neo Geo As the two companies were neighbors in California and struck deals before. This Atari Mirai being a result of one of these deals. Either that or the Mirai was a console-style adaptation of their 16-bit ST computers.

Atari ST computer

Atari had done this sort of thing before with their XEGS game system. Which is essentially a console port of their 8-bit computers, so it didn’t sound completely out of the question for their next big hitter. That’s about all we know about the Atari Mirai if any of that is actually true. However, when Atari corporation closed their doors in 1996 a prototype of what is supposedly the Mirai was found.

Atari Mirai

But it was only a shell there was no hardware, so we’re still completely lost as to what that actually was.

5. The Namco Super System

The late 80s saw Namco absolutely dominating the arcade market. So big in fact they were taking a bite out of their biggest rival Atari. However, Namco’s arrogance at the time led to disagreements with companies like Nintendo. Nintendo was quite strict on how many games they could release for the NES per year. Namco took this in a strange way, they decided to try and support Nintendo’s rivals in terms of giving them games. And even trying to enter the console market themselves.

Namco's Super System

Namco quickly developed a 16-bit system called the super system. Which was based on their system 21 arcade hardware. It was much more powerful than the SNES and the Mega Drive, but just as they were about to take it to developers and retailers. They bottled it and decided to go and team up with Hudson soft and NEC, to try and produce a console with them.

However, after seeing the arrogance Namco was displaying in the industry Hudson soft and NEC wasn’t too keen. And they shrugged them off pretty quickly. Eventually releasing the super graphics system, which went absolutely down the pan. Namco’s super system was pretty much never heard from again.

4. The Nintendo PlayStation

That’s right the Nintendo PlayStation. Saying that you might have already heard about this you know the whole Nintendo-Sony deal. And then Sony went off and made the PlayStation and completely crushed Nintendo. Well, if you have not heard of that let me explain, back in the day Nintendo was looking at creating a CD add-on for the Super Nintendo. And ended up cuddling up to Sony to get that on their way. And lo and behold the Nintendo PlayStation was born.

Sony-Nintendo Playstation

The first actual prototype was found in 2015 but there was no CD hardware around. So was this new console, we don’t know really. In the end, Sony and Nintendo were battling it out constantly as to the rights of who owned the software and who owned the hardware. In the end, they split and Sony took the hardware with them and the Sony Playstation was born, then nothing was ever the same. Sony tried to relaunch this Nintendo or Super Nintendo CD thing with Philips but that too fell through.

3. The Sega Neptune

It seems odd that the now software-only Sega were trying to rub shoulders with the console Giants back in the 90s. To be honest with the Mega Drive or Genesis that is what they did and then the 32x rolled around. It was a mushroom-shaped add-on for the Mega Drive that allowed more powerful and more interesting cartridges to be played. Knuckles Chaotix and Virtua Fighter are just a couple of them.

But, Sega already anticipating the massive success the 32x are going to bring them.

32X They started development on a console bundling the two together like a 32x/Mega Drive hybrid thing.

Neptune First, the Sega Neptune was born or conceptualized at least. A few prototypes were built to show off the developers and retailers but then the 32x failed. The 32-bit market was already pretty busy as it was with the likes of the Atari Jaguar, the 3DO, the PlayStation, and even Sega’s own Sega Saturn. The Neptune was delayed three times and after Sega finally realized that the 32x was going nowhere they quietly canceled it.

2. The Taito Wowow

Taito was the king of the arcade back in the day. Space invaders and Arkanoid was made by Taito. Anyhow, there was absolutely no surprise that Taito wanted to bring their “Arcade smashes” into the living room. And eventually enter the console market in 1992, which felt a bit late. Saying that Taito worked pretty ahead of the curve when it came to hardware.

The Taito Wowow

Their system was boasting a CD-ROM drive video streaming software and even the ability to download games via satellite. This did sound quite expensive, and for 1992 it was expensive, and that was ultimately the Wowow’s downfall. That and what would have been absolute crap download speeds at that time.

1. The Atari Panther

It’s Atari again trying to sneak into the 16-bit party. The panther was going to be Atari’s state-of-the-art 16-bit console. Boasting a Motorola 68000 chip, which you could also find in the Mega Drive, the Amiga, the Apple Macintosh.

The Mega DriveSega Mega Drive

The AmigaThe Amiga

The Apple Macintosh.The Apple Macintosh

And even Ataris own ST computers. The chips in the Panther was what put it leagues ahead of his competition. The Otis was a 32 channel sound processor and the blossom was a video chip that pumped out 2,602,144 colors and almost limitless sprite counts. That made the panther ridiculously more powerful than the SNES and the Mega Drive. However, Atari decided to cancel the panther not because it was expensive, but because of the Jaguar.

Jaguar was also in development at the time, with their 32-bit console was really speeding through the production process. So they felt they’d not give the Panther a big enough window to justify being released. The Jaguar, however, was delayed over and over and over again, making that gap wider and wider. The perfect spot to pop out another console was gone. The Panther with its power and supposed cost-effectiveness was a real misstep for Atari. Probably one of the biggest missteps in console history.

There we have it, 6 Consoles Which Got Cancelled.

Top 10 Gaming Keyboards of 2018

For all the PC gamers out there we’re going to show you 10 of the best Gaming Keyboards for 2018.

Top 5 Gaming Keyboards under $50

Rosewill RGB Wired Keyboard

Rosewill RGB Wired

It is one of the most basic keyboards from Rosewill. This is their RGB gaming keyboard and it’s simple, stylized, and not bad considering it’s incredibly cheap. We do get most of the features we want from a more high-end gaming keyboard such as RGB lighting and a pretty decent wrist pad.

It is a membrane keyboard and you can change the caps because the keyboard caps are switchable. For the media-savvy, you do get multimedia keys. But with this one, it’s just about comfort and looks, and for something worth 40 bucks, what you’re paying for is basically like a low-end version of a Corsair keyboard. For which you would otherwise spend a lot more money. Therefore, if you’re into over-the-top gaming style, and don’t want to break the bank, I think this Rosewill RGB Wired Keyboard would be the one you want.

Logitech G100 Combo

Logitech G 100 combo

Sometimes you have to look around a bit for the Gaming Keyboards, but this one is usually found for around 50 bucks from some third-party sellers. And what you get here is pretty much a basic keyboard and mouse combo. Thankfully it’s a Logitech product and the build quality is nice and overall it’s pretty reliable.

It’s a no-frills build, it’s very durable, the materials are pretty good, and the response time is under two milliseconds. So it’s still pretty fast and accurate if that’s what you’re looking for. And if you’re into that type of thing it does come with highlighted gaming keys. Because that “WASD” and arrow keys are colored and highlighted, so it’s easy for you to find. We can’t say a lot about this other than that, it’s simple, cheap, and reliable.

Razer Deathstalker Essential

Razer Deathstalker

Now, we have the Razer Deathstalker Essential, this is pretty much razors trimmed down at the most simple keyboard. And with it you are getting a nice build, that’s a little thicker, and you get a wrist pad. But on the other hand, compared to the other keyboards on this list, this one has the lowest profile keys. So, we actually included it for varieties sake, not everybody likes thick chunky keycaps.

As much as those keycaps are considered better for gaming, this is a pretty no-frills build. And especially considering it’s not RGB lit and it doesn’t have too much razer branding besides the wrist rest. This really is low profile and you can essentially use it at work, in an office. And also feel cool and still feel a little bit like a gamer. Not only that it’s cheap, frankly speaking, it’s one of the cheapest razer’s anything you can get. However, thankfully with that, you do get that name-brand behind it. So, since we are covering all the bases and different types of keyboards, the Deathstalker essential definitely earns a spot in this list.

AZIO Levetron L70

AZIO Levetron L70

If you don’t care about name-brand that much we do have the AZIO Levetron L70. This goes back to one of the more low-profile gaming keyboards and it’s got a detachable wrist rest. Besides that, it has a volume adjustment knob on the top right, and those things are pretty useful sometimes. Most people use third-party ones to the side of their desk, but to have that on a keyboard is often pretty cool.

Other than that it’s a pretty standard keyboard the key height is about mid-level. So, if you’re not into low-profile caps and you’re not ready to use those big chunky caps then this might be an easy alternative, considering it’s not too expensive. if you want to just kind of test the waters while not spending too much at all consider that AZIO Levetron L70. Every once in a while out there, there’s a cheap brand that you don’t recognize. But it’s really a diamond in the rough and judging from a bunch of user reviews out there, it’s not that bad.

Corsair K55 RGB

Corsair K55

The Corsair K 55 RGB is another nice keyboard that has onboard multimedia keys and it’s RGB lit. It also has six programmable macro keys, which is useful, and it does have a wrist rest. while it’s a bit chunkier and a little less low profile, it is still of a nice build. And if you’ve used any Corsair stuff in the past you know that they make pretty decent products, regardless of the price.

Therefore, with this one, if you like things simple but at the same time you do want to stick behind a brand the k55 is under fifty bucks, so you should consider it.


Also, Check Out: 5 Best Gaming Monitors of 2018


Top 5 Gaming Keyboards Over $100

Now, we’re gonna move on to keyboards over $100. So if you’re looking to spend a bit more cash and get that high-quality keyboard action, let’s move forward.

SteelSeries Apex M750 TKL

SteelSeries Apex M750 TKLThis is the same exact thing as the Apex M750, but this is just the TKL version. TKL means tenkeyless because it’s missing the number pad. I know there are some people that absolutely need those numbers, but going TKL saves on desk space and you can leave more room for your mouse as well. And ruin the office uses, a TKL is for that exact reason. Besides that, it has a solid aluminum case that’s built to withstand hours of use and it is surprisingly pretty lightweight. It has SteelSeries’s own QX2 linear Mechanical switches that only require 45 grams of actuation. Which actually gives you really fast reaction times and this board also has some really cool RGB features.

SteelSeries software has discord integrations, so if you’re crazy you can actually get your keyboard to react to certain things on discord. For example, you can have your voice level show up on the F keys, and then have the F Keys turn red when you’re using mute, or even have your keyboard let you know when you have a discord notification. I’m not really into too much RGB stuff like this like when the RGB reacts to having your alt and overwatch or whatever. But still, I just really appreciate this built-in discord integration stuff, it’s just fun.

HyperX Alloy Elite

HyperX Alloy Elite

First of all, it has a very solid steel frame so you can beat around with it and still this thing holds up. And just like every other keyboard of the market right now, it does have RGB. You are allowed to store three different profiles on the onboard memory. So you can change it on the fly by hitting a key instead of having to use software to do so. You are also able to choose what switches the board comes with, you can choose between Cherry MX blues, reds, and browns. Therefore, if you want the more traditional clicky blues you can do that, or go with the quieter and lighter Reds.

It also ships with textured titanium WASD caps. I know some people are just into those big keys being textured, so they’re easier to find on the board. It also comes with non-textured titanium number keys, just one through four. I’ve always been more of a fan of the more low-profile media keys and this board has just that, with a volume wheel that doesn’t take up too much space. You’re just getting a solid quality keyboard that might run you a few dollars, but it does seem like you’re getting what you pay for here.

Logitech G513 Mechanical

Logitech G513 Mechanical

Logitech G513 is a keyboard we really like, because of its simplicity, it’s just a very simple pretty looking keyboard. This board has a really nice aluminum brushed metal finish with the gray-black color looking exceptionally nice. It doesn’t have any extra keys like media controls, you have to handle it through the function keys. If you want to change up the simplicity a bit, it does ship with gaming keycaps that you can swap out to give it a little bit of pop. And it also makes the typing gaming Keys a bit easier to use.

You can also change it up with the built-in RGB. You can either use the built-in profiles or make your own using Logitech’s software. The same software also allows you to apply macro commands to the function keys if you’re a macro kind of person. It also has a comfortable memory foam wrist rest. I can definitely appreciate it, not every keyboard ships with one of these. Besides that, the overall simplicity of the keyboard is what makes a Logitech G513 such an awesome keyboard.

Razer Huntsman Elite

Razer Huntsman Elite

This is one of the more expensive boards on the list at a couple hundred bucks but it does have some cool tech. This is razor’s newest keyboard and this one is pretty different from the rest of the keyboards Razor offer. Because it has razors new optomechanical switches. These switches feel like regular mechanical switches, but instead of actuation working via moving parts, it works via a light so when pressing the key it activates the light, which activates keystroke without any delay. This is really cool and we appreciate it. But for most of us using regular mechanical keyboards, we really aren’t going to notice the difference.

It literally saves milliseconds, but the tech behind it is really cool and no one is denying it. The keys still feel like razor green keys which is pretty much like a cherry MX blue switch. So you’ll have that clacky feel and sound. And it’s also worth knowing that each key has a stabilizer so each keystroke is consistent, no matter where you press on the key. The board also has crazy RGB like every other Heiser product. But this time the wrist rest also has RGB, which is cool. It also has features like media keys and one of them is actually a dial. The dial is programmable via Razer synapse if you can get back to work. so, in that case, you can use it to adjust volume or brightness or something else you can think of.

There is also the Razer Huntsman which is the non-elite version of this keyboard.Razer Huntsman It lacks the multimedia controls, it’s a little cheaper than the Elite version. Both the keyboards are over $100.

Corsair K70 MK.2

Corsair K70 MK.2

This one is a follow-up to the beloved Corsair keyboard. And with this mark 2 version, it seems like Corsair’s approach was like “if it ain’t broke don’t fix it.”

But visually they didn’t change much from the last version, but it has a bigger wrist pad. That is just pretty sleek, I’m not gonna lie. It has cherry MX mechanical switches and a basic numeric-pad with slightly tweaked media control buttons. And this one has way better cable routing built-in on the bottom of the keyboard.

For gaming, it is a solid pick that just has stood the test of time. It is quick and it is easy to get used to. And as compared to $200 it still has a premium finish. If you’re generally a fan of Corsair stuff, this is a safe bet, and we don’t think it will disappoint you.

Now, those are ten gaming keyboards we can recommend for 2018. And we hope you liked our list of Top 10 Gaming Keyboards of 2018.