6 Consoles Which Got Cancelled

As it stands, the console war is between only two parties Sony and Microsoft. Nintendo is off doing their own thing and the PC masters need not quarrel with these console makers. However, there were a few potential players from across the console generations hoping to break into the market and take a slice of it. And work their way to the top of course, but none of them succeeded. Well because none of them actually got released. There were some attempts by some well-known manufacturers as well as a few new companies trying to break into the console market. Either way, I think you were not aware of any of them. Here are the 6 Consoles Which Got Cancelled.

6. The Atari Mirai

The unreleased Atari Mirai is definitely the most mysterious one on this list. Mainly because nobody knows a thing about it, at least there’s nothing that’s been really nailed down. However, there were two schools of thought on what this console actually was.

The first being an Atari-branded SNK Neo Geo.

Neo Geo As the two companies were neighbors in California and struck deals before. This Atari Mirai being a result of one of these deals. Either that or the Mirai was a console-style adaptation of their 16-bit ST computers.

Atari ST computer

Atari had done this sort of thing before with their XEGS game system. Which is essentially a console port of their 8-bit computers, so it didn’t sound completely out of the question for their next big hitter. That’s about all we know about the Atari Mirai if any of that is actually true. However, when Atari corporation closed their doors in 1996 a prototype of what is supposedly the Mirai was found.

Atari Mirai

But it was only a shell there was no hardware, so we’re still completely lost as to what that actually was.

5. The Namco Super System

The late 80s saw Namco absolutely dominating the arcade market. So big in fact they were taking a bite out of their biggest rival Atari. However, Namco’s arrogance at the time led to disagreements with companies like Nintendo. Nintendo was quite strict on how many games they could release for the NES per year. Namco took this in a strange way, they decided to try and support Nintendo’s rivals in terms of giving them games. And even trying to enter the console market themselves.

Namco's Super System

Namco quickly developed a 16-bit system called the super system. Which was based on their system 21 arcade hardware. It was much more powerful than the SNES and the Mega Drive, but just as they were about to take it to developers and retailers. They bottled it and decided to go and team up with Hudson soft and NEC, to try and produce a console with them.

However, after seeing the arrogance Namco was displaying in the industry Hudson soft and NEC wasn’t too keen. And they shrugged them off pretty quickly. Eventually releasing the super graphics system, which went absolutely down the pan. Namco’s super system was pretty much never heard from again.

4. The Nintendo PlayStation

That’s right the Nintendo PlayStation. Saying that you might have already heard about this you know the whole Nintendo-Sony deal. And then Sony went off and made the PlayStation and completely crushed Nintendo. Well, if you have not heard of that let me explain, back in the day Nintendo was looking at creating a CD add-on for the Super Nintendo. And ended up cuddling up to Sony to get that on their way. And lo and behold the Nintendo PlayStation was born.

Sony-Nintendo Playstation

The first actual prototype was found in 2015 but there was no CD hardware around. So was this new console, we don’t know really. In the end, Sony and Nintendo were battling it out constantly as to the rights of who owned the software and who owned the hardware. In the end, they split and Sony took the hardware with them and the Sony Playstation was born, then nothing was ever the same. Sony tried to relaunch this Nintendo or Super Nintendo CD thing with Philips but that too fell through.

3. The Sega Neptune

It seems odd that the now software-only Sega were trying to rub shoulders with the console Giants back in the 90s. To be honest with the Mega Drive or Genesis that is what they did and then the 32x rolled around. It was a mushroom-shaped add-on for the Mega Drive that allowed more powerful and more interesting cartridges to be played. Knuckles Chaotix and Virtua Fighter are just a couple of them.

But, Sega already anticipating the massive success the 32x are going to bring them.

32X They started development on a console bundling the two together like a 32x/Mega Drive hybrid thing.

Neptune First, the Sega Neptune was born or conceptualized at least. A few prototypes were built to show off the developers and retailers but then the 32x failed. The 32-bit market was already pretty busy as it was with the likes of the Atari Jaguar, the 3DO, the PlayStation, and even Sega’s own Sega Saturn. The Neptune was delayed three times and after Sega finally realized that the 32x was going nowhere they quietly canceled it.

2. The Taito Wowow

Taito was the king of the arcade back in the day. Space invaders and Arkanoid was made by Taito. Anyhow, there was absolutely no surprise that Taito wanted to bring their “Arcade smashes” into the living room. And eventually enter the console market in 1992, which felt a bit late. Saying that Taito worked pretty ahead of the curve when it came to hardware.

The Taito Wowow

Their system was boasting a CD-ROM drive video streaming software and even the ability to download games via satellite. This did sound quite expensive, and for 1992 it was expensive, and that was ultimately the Wowow’s downfall. That and what would have been absolute crap download speeds at that time.

1. The Atari Panther

It’s Atari again trying to sneak into the 16-bit party. The panther was going to be Atari’s state-of-the-art 16-bit console. Boasting a Motorola 68000 chip, which you could also find in the Mega Drive, the Amiga, the Apple Macintosh.

The Mega DriveSega Mega Drive

The AmigaThe Amiga

The Apple Macintosh.The Apple Macintosh

And even Ataris own ST computers. The chips in the Panther was what put it leagues ahead of his competition. The Otis was a 32 channel sound processor and the blossom was a video chip that pumped out 2,602,144 colors and almost limitless sprite counts. That made the panther ridiculously more powerful than the SNES and the Mega Drive. However, Atari decided to cancel the panther not because it was expensive, but because of the Jaguar.

Jaguar was also in development at the time, with their 32-bit console was really speeding through the production process. So they felt they’d not give the Panther a big enough window to justify being released. The Jaguar, however, was delayed over and over and over again, making that gap wider and wider. The perfect spot to pop out another console was gone. The Panther with its power and supposed cost-effectiveness was a real misstep for Atari. Probably one of the biggest missteps in console history.

There we have it, 6 Consoles Which Got Cancelled.

Bony Nakhale
A developer by profession, I'm passionate about new PC Games, Technology, and Development techniques. I'm a thirty-something gamer living in India who decided it was time to share his thoughts, opinions, and ramblings about video games with the world.

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